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SaGa: Scarlet Grace – First off-screen gameplay image, director talks battle system

by Ron Duwell | September 21, 2015September 21, 2015 5:30 pm PDT

SaGa: Scarlet Grace was one of my most exciting games to emerge from Tokyo Game Show 2015. I’ve always loved the series dating all the way back to the Game Boy, and seeing it return in a n0n-mobile format brings me nothing but joy.

So therefore, you will have to listen to me talk, and most likely complain, about it until Square Enix confirms an English translation, or at least, puts the game out in Japan.

Speaking openly for the first time, series creator and Director Akitoshi Kawazu showed up at the convention, bringing the actual game playing on a PS Vita.  He provided just enough of a glimpse to tease the audience and allow them to snag some off camera footage, but that was it. We’ll have to wait for more in the coming months.

In addition to the carrot on a stick, Kawazu also talked up the game’s battle system claiming that a series’ standard five characters would be controllable. SaGa is known for having huge casts of both story and optional characters, so to choose five from such a large pool is going to be more difficult than you think. It’s not like the simple “talk to recruit” in the Suikoden games. Lots of tough choices are going to have to be made when it comes to carving a party.

Other than that, all we’ve seen so far from the game is a teaser trailer from the convention, showing off the game’s art and music. Check it out below. No direct gameplay has been shown yet.

Gematsu

Ron Duwell

Ron has been living it up in Japan for the last decade, and he has no intention of leaving this technical wonderland any time soon. When he's not...

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