2015 has had another casualty to the year 2016, and this time it comes from Nintendo. Shigeru Miyamoto himself confirmed that Star Fox Zero has been delayed into the first quarter of next year, doing so in an open-letter to fans.
I made a big decision last week.
We have been developing Star Fox Zero for Wii U with the aim of releasing it this year. Although we felt that the development had been progressing well, we now believe that we will need a little more time to work on areas such as the unprecedented discovery that we want players to experience in the game by using two screens, and further polishing the level designs and perfecting the tone of the cut scenes. While we have already reached the stage where it would be technically possible to release the title in time for the year-end holiday season, we want to polish the game a bit more so that players will be able to more smoothly grasp the new style of play that we are proposing.
To the people looking forward to the launch of the game this holiday season, I am very sorry.
Star Fox Zero is going to bring new game play and experiences that take it far beyond the framework established by Star Fox 64. All the members of the development team are doing our best so that the final product will not betray your expectations. And the game will not be delayed for a very long time – we’re aiming to launch the game in Q1 2016. Please stay tuned for further announcements.
We’ll see how it turns out. Miyamoto at least realizes that Star Fox 64 is still the standard by which the franchise is judged, or else he wouldn’t acknowledge it as such in his letter. The clash comes from a fanbase tired of the series being too experimental and just wants a safe, solid Star Fox 64 style shooter, and a developer who always wants to be experimental and to push the boundaries with each and every game he makes.
In this situation, after all the lame Star Fox games we’ve had over the years, I’m fine with a simple, safe entry that simply focuses on and masters what Star Fox 64 did so well. Naturally, Miyamoto is not.
Excitement abounded when it was revealed that Platinum Games had been put in charge of development. However, reactions to the demo and trailer at E3 2015 were less than thrilling, possibly one reason behind this delay.
Maybe Nintendo will use the extra time to take… this out.
Seriously, what is this doing in a Star Fox game?