I get it. People like a lot of story in their RPGs. I do too, and that’s one reason why it has been my favorite genre since I was ten-years-old. However, sometimes a development studio needs to sit back and just realize when their characters might be a bit too chatty. Who remembers mashing that A button through Golden Sun’s extended dialogue scenes? I mean, just shut up already!
Over the weekend, Bethesda confirmed that Fallout 4’s script is massive enough to put it in that ballpark. In fact, it has more lines of dialogue than Fallout 3 and The Elder Scrolls V: Skyrim combined! The company confirmed this figure in a Twitter post, claiming that it took a very long time to record everything. Yeah, no kidding.
— BethesdaGameStudios (@BethesdaStudios) September 3, 2015
Bethesda puts the rough estimate at about 111,000 lines, and the recording just recently wrapped up. Congratulations! I wonder how many of them will never be uncovered by fans.
I’ve said my piece, and I’ll happily say it again, on how I think Fallout should always take a more minimal approach to its narrative. Much like Mad Max and the rest of the post-apocalyptic genre, it is the world that is most important here, and any deep focus on character is a mere distraction from that. I still worry that too much story will be an invisible hook and reel to drag players back in from their exploration, a nagging sensation in the back of their minds they can’t break away from.
Even Mr. Hideo “45 minute codec conversations” Kojima himself realized it might be a good idea to back off on dialogue for Metal Gear Solid V, and that should say something about my point. His game is also that much better for it, too.
We’ll see when Fallout 4 launches for the PlayStation 4, Xbox One and PC on Nov. 10.