Capcom did the unexpected last week by officially confirming a remake of the PlayStation classic Resident Evil 2. Fans are thrilled to be tackling the streets, police station, and underbelly of Raccoon City once again as Leon and Clair and hopefully without the hindrance of tank controls.
The catch, though? Fans were already excited to do so thanks to an indie studio developing a the remake on its own. However, Capcom cleaned up shop pretty quickly and requested that development of Resident Evil 2 Reborn be closed down to make way for its own official remake. Italian indie studio Invader Games complied and stated that the game is no longer going to be released.
Capcom called us up in advance of the announcement and asked us if we would mind stopping the project as they had longer term plans for a Resident Evil 2 Remake. They have invited us to a meeting to discuss further ideas. Even though we cannot complete the project of Resident Evil 2 Reborn, we’re happy that what we’ve shown has achieved consents from worldwide fans and especially has been noticed from Capcom itself.
Before we scream tyrant at Capcom, though, at least it had the decency to publicly announce a remake before the C&D got out. Fan-remakes and fan-translations being cancelled always stings like an icicle, but usually it is done without knowledge of a game to replace it. We’re still waiting for Square Enix to follow-up on the cancellation of the Dragon Quest VII fan-translation, for example
With this Resident Evil 2 cancellation, at least we know that Capcom has plans to make up for it.
And quite honestly, the fan-remake didn’t look all that great. If Capcom can really overhaul the game like it did with the GameCube remake of the first game, then all this would have been worth it.