The upcoming Need for Speed is an always online title. You’ll need an internet connection in order to play. That’s something that a lot of gamers have bemoaned since connection requirements have rendered games unplayable due to too much traffic, unstable internet or aging servers.
Why is the new Need for Speed going to be always online? Well, Ghost Games Executive Producer Marcus Nilsson addressed that question in a recent issue of Xbox: The Official Magazine. The snipped was clipped by the magazine’s sister site, GamesRadar, for our consideration.
“We’ve been pretty big with Autolog throughout the years and, as we know, it’s a really powerful feature. This time around we’re going to give it more of a human voice. It will treat your friend’s play as if it is part of the narrative experience.”
Right, so let’s unpack that for just a second. Autolog is the system that pretty much takes all of your friends’ play and puts it up as records and times that you need to beat. I could play at a different time than a good friend, and we’d still be able to, effectively, “race” one another.
Now, that Autolog stuff is no longer going to be just a number in a menu. Your friends’ play will be woven into the story itself. How they’ll do that, I’m not sure, but they want that stuff to be constantly available, and that requires and online connection.
My first thought, though… What if you don’t have any friends playing Need for Speed. This is a genuine potential for me, personally. Will this online requirement be all for nothing if it’s just pulling random times from strangers online? What difference will that make to me versus just using AI generated times?
The new Need for Speed will release for the PlayStation 4, Xbox One and PC platforms on November 3, 2015.