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“Dramatic changes” to Final Fantasy VII Remake’s battle system, confirms director

by Ron Duwell | July 31, 2015July 31, 2015 2:30 pm PDT

Purists, beware! Final Fantasy VII Remake Director Tetsuya Nomura has confirmed that the battle system in his new game will have “dramatic changes” from the original PlayStation classic.

Speaking with Official PlayStation Magazine, Nomura confirmed that the changes will be occurring, but he dropped a big enough hint to help ease the mind of those worried about what they will be.

“And of course, that being said we want to clarify: We’re not going to be changing it into a shooter or something like that. We are going to be bringing dramatic changes, but we want to make sure it’s still recognizable.”

Dramatic changes, but still recognizable? Well, what could it be? Active Time Battle is probably out, and Nomura hinted that he plans to take hints from… ugh, the 2005 movie, Final Fantasy VII: Advent Children. The high flying, acrobatic action flick has some impressive stunts, but that’s about all the nice things I can say about it. How does one turn that into an RPG with its stiff roots going back to the NES days?

Will it be an action oriented game similar to Final Fantasy XV, or will it borrow from the ridiculous battle system from Final Fantasy XIII? Or will it be something entirely new? Only time will tell.

Final Fantasy VII Remake will be coming first to the PlayStation 4.


Ron Duwell

Ron has been living it up in Japan for the last decade, and he has no intention of leaving this technical wonderland any time soon. When he's not...

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