For a series as focused on navigation as Assassin’s Creed is, it sure has a lot of problems with navigation. Getting around is one of the key focuses for the team at Ubisoft Quebec as they work on Assassin’s Creed Syndicate, set to release this fall.
Syndicate‘s creative director, Marc-Alexis Côté, spoke in an interview about getting around in Assassin’s Creed and how Syndicate looks to change things up.
One of the biggest changes to last year’s Unity was also one of the biggest problems with the game (after the glitches, map complexity and troubled story): Window entry. Suddenly, the world of Assassin’s Creed was filled with gorgeous buildings to explore, but getting into them was sometimes quite irritating, resulting in missions having to be re-done more than a couple times.
“In terms of navigation, we’ve improved the entry into the window, which was something players were complaining about,” Côté said. That seems to have been somewhat of a jumping-off point to dig further into simply getting around the map.
“We really took that to heart, tried to find solutions to make it better and make the navigation more fluid overall, so that players would stick less on objects that they don’t want to,” he said, with the aim of the navigation being driven by where the player wants to go. It sounds simple, but the complexity of the game world has gotten in the way more and more in the series, with many a chase being ended prematurely because the assassin decided to run up the side of a building instead of down the alley the enemy ran into.
“Victorian London is a very different city than what we’ve built in the past. The streets are much wider, and with modernity comes much higher buildings. We have the tallest building we’ve ever had in the franchise,” he said. The addition of the rope launcher, then, seems more like a necessity than a luxury.
“One of the things we know for a fact from all the years of experience we have on Assassin’s Creed is that the easier it is for players to get onto rooftops, the more they enjoy the game.”
Even elements like Unity‘s stealth button are getting attention, with more control over stealth and better interaction with cover.
With many of the core elements of the series getting notable attention this time around I’m more excited than ever to see what a new entry can bring to the table this time around.
Assassin’s Creed Syndicate hits PlayStation 4 and Xbox One on October 23 in the United States and PC soon after.