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Ubisoft’s studios don’t need to pitch low-cost games to execs anymore

by Joey Davidson | July 6, 2015

Right now, it seems working as a developer for Ubisoft isn’t such a terrible thing. Sure, there’s the major crunch time I’m sure the company presses down when it comes to the closing weeks of an Assassin’s Creed‘s development cycle, but the studio is doing some solid things for the creativity of its workers.

In a recent interview with The Guardian, Ubisoft CEO Yves Guillemot offered that the company no longer requires its internal studios to pitch low cost games to them. That’s right, they can just start development on their inexpensive oddballs if they want, and Ubisoft will say yes if the price is low enough.

This is awesome news not only for the hard working devs at Ubisoft looking for a creative break, but for us gamers. We’re now privy to a host of awesome new games from developers with brilliant ideas and triple A world-building experience. That all comes without the threat or fear of leaving their jobs.

What does Ubisoft consider a low-cost game? Guillemot hit that point in the interview.

“When a project costs more than $5m we need to look at it because it can go wrong. But when it’s €200,000 to €300,000, they can make all the decisions they need to to make it happen.”

That’s like $220k to $330k in USD, if you’re curious. It’s not enough to make an absolutely bonkers big game, but I could totally see stuff like Grow Home coming from this.

Here’s hoping to more inspired projects from Ubisoft. Budgets aren’t everything, after all.

The Guardian VideoGamer

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Joey Davidson

Joey Davidson leads the gaming department here on TechnoBuffalo. He's been covering games online for more than 10 years, and he's a lover of all...Joey Davidson leads the gaming department here on TechnoBuffalo. He's been covering games online for more than 10 years, and he's a lover of all...


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