When word of Batman: Arkham Knight‘s poor PC performance got out and was absolutely unavoidable, WB Games issued a statement about how seriously it takes the quality of its games and removed the game from the marketplace.
According to a report from Kotaku, however, the poor quality of the title was no surprise for the publisher.
“I will say it’s pretty rich for WB to act like they had no idea the game was in such a horrible state,” said a quality assurance tester who’d worked on the game. “Getting it to work on consoles was impossible for months. That’s part of why the game got delayed so many times. They were totally unprepared for how hard it was on next-gen consoles.”
Kotaku‘s report outlines a pattern established by WB Games over time. When they work with a developer familiar with PC game development, the port goes well – Middle-Earth: Shadow of Mordor is one example among others. When the development is farmed out, as was the case with Arkham Knight, things are not smooth.
On top of all this, Rocksteady was determined to keep crucial plot elements secret, and as a result avoided sending the game to firms PC developers normally use to stress test their games on the many different configurations PCs can use.
Arkham Knight has no current date on its return to PC, though the Steam page still lists the Mac, Linux, and Steam OS versions of it as still being scheduled for Fall 2015.
Make sure to check out Kotaku’s report for the full story.