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Mighty No. 9 hands-on preview – The rhythm of combat

I got to play a whole lot of Mighty No. 9 at E3 this week. Like, an hour of what seems like a mostly complete build. It’s the longest I’ve spent with the game by far, and the demo left me feeling really good about Inafune, Comcept and Inti Creates’ work so far.

My only complaint? The dialogue is subbed and spoken. I read faster than the voice actors speak. I want to skip lines after I read them, but that’s not an option here. Comcept, Inti, Deep Silver, Inafune… if you’re reading this, please let me zip through dialogue with the A button. I don’t want to skip the scenes. I read them. I want to move through the text boxes faster.

Great, that’s out of the way. I put that small little complaint up top because, quite honestly, I really dug the flow of Mighty No. 9.

I played four separate stages in the game. The whole thing was opened up to me as soon as I sat down. There was no demo driver, no tutorial, no rep and no list of inputs. I literally sat down to the main menu of the game and was left to my own devices.

I figured the best way to deal with it was to roll through the first three levels to get a taste of the game’s feel, and then I zipped to the last available level to try its hardest difficulty. It’s hard, and that’s great. I don’t know if it approaches classic Mega Man toughness, but I was sufficiently challenged with enemy patterns and jumps.

I think the thing that I’m most excited for regarding Mighty No. 9 coming out of this demo is the flow of fighting. You blast enemies with your weapon, that much is pretty static. You can keep blasting them until they explode, or you can dash through them and absorb their energy. This blast-blast-blast-dash-ish style is actually exceptionally rhythmic, and it feels really good when you get in the flow of combat.

I found myself hitting batches of enemies in this awesome combo style, and then I was met with a really pleasing set of sound effects and the aural “good!” and “great!” from the announcer. It’s a classic game style of pushing players to sink into the game’s mechanics and really hit it hard. I liked it, and it’s because of this combat rhythm that I’m looking forward to Mighty No. 9 even more than I thought I would.

Good thing, then. It’s coming out on like every platform on the planet. With publishing help from Deep Silver, Mighty No. 9 is set to release on Sept 15, 2015. We’ll have more on the game as it comes.


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Joey Davidson

Joey Davidson leads the gaming department here on TechnoBuffalo. He's been covering games online for more than 10 years, and he's a lover of all...Joey Davidson leads the gaming department here on TechnoBuffalo. He's been covering games online for more than 10 years, and he's a lover of all...


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