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Suddenly, a new Battleborn trailer! I completely forgot about this game

by Joey Davidson | June 4, 2015

Maybe it speaks to the game or my own ability to remember things, but I had no idea what Battleborn was when the email hit my inbox this morning. It’s not like the game was freshly announced as the email is pointing towards a new trailer, modes and features. It was revealed last summer. We covered a gameplay trailer for it in September, too. Then it went quiet and I completely forgot about it.

But, hey, here’s a new trailer. Battleborn will hit the PC, PlayStation 4 and Xbox One this winter. It’s a multiplayer cooperative shooter with MOBA elements and, so Gearbox is saying, a sort of campaign storyline. To me, it looks like a blend of Overwatch, Team Fortress 2 and Borderlands. That’s not necessarily a bad thing.

Here’s the rundown from the presser.

Game modes and features for Battleborn include:

  • Story Mode: Battleborn’s Story Mode is a narrative experience playable in a single-player capacity, as well as cooperatively by up to five friends via splitscreen* or online. The Story Mode is modular, allowing players to choose which missions to enjoy next. The modular structure of Story Mode also allows players to replay missions for the chance to earn better loot;
  • 25 Playable Heroes: Battleborn has a deep and diverse roster of 25 playable heroes, each with its own personality and equipped with unique weapons and powers. An accelerated character growth system, known as the Helix System, allows players to level up a character from 1 to 10 in a single story mission or competitive multiplayer match;
  • Competitive Multiplayer: Battleborn’s team-based competitive multiplayer action can be experienced by up to 10 players online in 5v5 matches and will include three distinct modes:
    • Incursion: Teams of heroes defend their base from waves of AI-controlled minions while working together, alongside their own minions, to destroy their opponents’ base;
    • Devastation: Teams of heroes face off in a fast-paced death match and must capture and hold objectives on the map to win;
    • Meltdown: Teams of heroes protect their minions as they march to their death at the center of the map. Points are scored for minions who throw themselves into the incinerator, and the team with the most points wins.
  • Persistent Progression System: All experience points, whether earned through playing Battleborn’s Story Mode or Competitive Multiplayer modes, contribute to leveling up individual Character Rank, as well as player profile Command Rank:
    • Character Rank: Each hero can permanently rank up from 1 to 10 outside of missions and matches, allowing players to swap out augments in their helix skill tree, as well as unlock skins.
    • Command Rank: Players can rank-up their own player profile, unlocking badges and titles to impress friends, and loot that can be used to benefit any hero the player chooses to command.

In case you’re wondering, the music is alt-J’s “Fitzpleasure.” It works surprisingly well here, though I never would have placed the sound with a game, especially not one like Battleborn. The thing is, and I don’t want to get into it here and now, the actual meaning and lyrics of the song are both brutal and violent. Hit Google if you’d like to know more, but alt-J’s own Joe Newman talked about it explicitly in an interview with Secret Sound Shop. Maybe 2K and Gearbox shouldn’t have used the song?


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Joey Davidson

Joey Davidson leads the gaming department here on TechnoBuffalo. He's been covering games online for more than 10 years, and he's a lover of all...Joey Davidson leads the gaming department here on TechnoBuffalo. He's been covering games online for more than 10 years, and he's a lover of all...


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