Square Enix is sitting high and mighty this year after its soul searching and structural realignment seem to have paid off. The company pulled in an impressive ¥167.9 billion ($1.4 billion) in revenue over the 2014 fiscal year, and its profits increased over last year’s closing out at ¥9.8 billion ($82 million).
Despite releasing fewer “full-length” video games, referring to the company’s JRPG roots and recent exploration into the Western AAA scene, profits soared thanks in part to its digital entertainment department, the section of the company responsible for PC and mobile games. Together, these accounted or ¥17.2 billion ($144 million) of the revenue, a 61 percent increase over last year.
Much of the success can be attributed to Dragon Quest X in Japan and Final Fantasy XIV: A Realm Reborn around the world as they continue to prove that the subscription plan model can work. The company also pulled in a lot of money from mobile games and digital ports of older favorites through Steam and PlayStation Network.
I can think of quite a few games that would do well on PSN from your classic PlayStation library, Square Enix. Call me. We’ll talk.
Square Enix also looks to the future in its report, hinting that it will release more big console games, but also mentions that “the console game markets in North America and Europe are increasingly competitive and oligopolistic” and hints that it is in the “midst of major changes” thanks to smart devices.