When it comes time to pick your gear and weaponry in DICE’s upcoming relaunch of Star Wars: Battlefront, you won’t be sifting through classes or class-specific stuff. That’s because the new Battlefront has no class.
I don’t mean that in a belch during dinner at a fancy restaurant kind of way, either. I mean you won’t be picking stuff like Engineer, Assault or Support before you roll onto the battlefield.
In an interview with OXM, as summed up by the magazine’s sister site Games Radar, Design Director Niklas Fegraeus indicated that classes are out. You’ll be able to pick and choose between unlocked weapons and gear freely and build to your own style.
Furthermore, Fegraeus also indicated that Battlefront will not feature the five-person squad feature that Battlefield offers. Instead, players will run as partners, a group of two system that lets players stick together, appear on one another’s HUDs and spawn beside each other. That’s fine by me, as I usually play with a single friend. Not sure how whole clans will feel about this one.
You’ll be able to share you’re unlocked gear with partners, too. So that means the XP gap between players will be irrelevant. Even better, one player can purchase all the weapons in column A while the other can snag B. That’s a complete list of stuff to use split between two characters.
It seems like DICE is doing lots of little things to keep Battlefront feeling completely independent of Battlefield. Just last week we had news that the game won’t feature ironsights aiming, and now we have this stuff.
What do you think of the changes?
Star Wars: Battlefront will sell for the PC, PlayStation 4 and Xbox One platforms on November 17, 2015. We’ll have more on the game as it comes.