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Dead Island 2 delayed into 2016 so it can go “to the next level”

Yager Development has pushed Dead Island 2 back into 2016. The follow-up to the middling Dead Island and Dead Island: Riptide was to be released for the PC, PlayStation 4 and Xbox One this spring, but Yager believes that more time is needed to take it “to the next level.”

The Spec Ops: The Line developer made its case for the delay in a long statement.

We have always set ourselves a big goal for Dead Island 2: to create the sequel that takes Dead Island to the next level. A game that takes what our fans tell us they love about Dead Island – multiple different characters to play with, co-op, and turning a paradise setting into a zombie slaughter melee – and a game that adds a ton more content and combat options on top of that.

And we wanted to have all of that that done for release in Spring 2015.

We have been looking at the game long and hard, and we have decided we didn’t reach that goal we set out to achieve quite yet. This is why we have decided to delay Dead Island 2 to 2016.

Right now we are focusing purely on development, and we will have more info to share at a later stage.

We know that our fans will be disappointed by this news, but by giving Dead Island 2 more time we are confident that everyone will get a better game to play as a result. -Team Dead Island 2

I can live with that. I am not a fan of Dead Island, or zombie games anymore for that matter, but Yager Development is a quality studio who knows how to turn out some exciting stuff. If it wants to take an extra year to turn this mediocre franchise into something new, then by all means, have at it.

Honestly, I had forgotten all about Dead Island 2, so the hype train obviously needs a hard reset as well.

Look for Dead Island 2 on Xbox One, PlayStation 4, and PC in 2016. In the meantime, Yager is also developing Dreadnought, a free-to-play aerial combat game through Grey Box Games.

Eurogamer

Ron Duwell

Ron has been living it up in Japan for the last decade, and he has no intention of leaving this technical wonderland any time soon. When he's not...

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