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Star Ocean 5 being developed by tri-Ace with longtime fans in mind

Square Enix has been all about the” longtime fans” for a few of its recent major revivals. Both the designers behind SaGa and Seiken Denestu, or Mana as it is known in the States, have said something to the effect of wanting to “develop a game that fans can enjoy from a couch” like they did on the Super Nintendo.

Throw Star Ocean onto the pile as one of these old franchises being brought back for the fans. The fifth game in the series, Star Ocean: Integrity and Faithlessness, was announced just last week, and both Producer Shuichi Kobayashi and Director Hiroshi Ogawa know exactly who the game should be aimed at, speaking with Dengeki Online. Kobayashi starts with:

“After thinking about which console older fans of Star Ocean would likely play the game on, we decided on PlayStation. Rather than focusing on making it for a home console, we focused more on which consoles are owned by more people [among this audience].”

They know their “audience,” I suppose, but it doesn’t stop there. In regards to the concepts behind Star Ocean 5, Ogawa mentions that the main themes are “’righteousness’ and ‘returning to our roots…'”

“I’d like to make something that can be enjoyed by those who like the RPG genre.”

Kobayashi chips in with the nail in the coffin, stating “fundamentally, our goal is to make something that can be accepted by RPG fans, and a Star Ocean that fits in today’s era.”

Yes, we get it Square Enix. You want to play up your legacy because the whole Western AAA model didn’t pull in the financial numbers you were hoping for. Not that I’m complaining, mind you. I’m totally cool if you want to make games for those who enjoyed your products back in the day, mainly because I was smack dab in the middle of that demographic.

Just keep them rolling, and don’t let me down. No word on a release date for Star Ocean: Integrity and Faithlessness, but it will be released for the PlayStation 3 and PlayStation 4.

Siliconera

Ron Duwell

Ron has been living it up in Japan for the last decade, and he has no intention of leaving this technical wonderland any time soon. When he's not...

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