It came out in a survey earlier this year that, when choosing a new gaming console, resolution matters to many more people than anyone would’ve guessed. It’s not surprising, then, that one of the directors at CD Projekt RED feels the same way.
Lead Designer Damien Monnier was answering questions about the Polish developer’s upcoming game, The Witcher 3: Wild Hunt, yesterday on Twitter and had the following exchange:
— Damien Monnier (@Bacon_is_life) March 29, 2015
Some of the nuance of speech is lost in Twitter, but it sounds like Monnier would take the Xbox One version of his game over minimum PC settings, but that being able to play the game at higher resolution makes a big difference for him. In a later response, Monnier added that while the team would certainly be checking out the changes Microsoft has coming with DirectX 12, he feels that the new graphics API alone isn’t going to make a big enough difference, saying that “any resolution changes would require a much bigger change… than DX12.”
As for the other console – PlayStation 4 – Monnier reiterated that, aside from resolution, the Xbox One and PlayStation 4 versions of the game are identical:
@TheMightyTard same performance but different resolution.
— Damien Monnier (@Bacon_is_life) March 30, 2015
Monnier also confirmed once again that the experience is identical content-wise, as well, across all three platforms.
Regardless, The Witcher 3: Wild Hunt is the latest in a string of games that have seen a notable resolution boost on PlayStation 4. There was never any doubt that the game would look better on a gaming PC; that’s a battle consoles are never going to win. But with Monnier explicitly stating that resolution is playing into his decision of which platform to play his own game on, a few purchases are sure to be influenced.
The Witcher 3: Wild Hunt hits PC, PlayStation 4 and Xbox One on May 19.