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iOS 8.3 beta 4 begins rolling out to developers

by Brandon Russell | March 24, 2015March 24, 2015 11:00 am PDT

iPhone 6 and 6 Plus B

Apple’s iOS 8.3 beta 4 has begun rolling out, with improvements and other such enhancements in tow. If you’re a public beta tester, this is technically beta 2 of iOS 8.3, though the same build is making its way as an OTA update to developers, too, and is the fourth such beta developers have gotten their hands on.

Apple rolled out iOS 8.3 beta 3 back on March 12, so the company is still sticking to its two week release cycle. There were a few minor changes made in that seed; overall, iOS 8.3 is expected to bring more diverse emoji, two-factor Google authentication, new Siri languages, and more. More than likely, iOS 8.3 will be best remembered for its smaller changes than anything major.

If anything of significance is discovered in iOS 8.3 beta 4, we’ll be sure to update this post to reflect that. Below are some of the notes included with the most recent beta release.

Notes and Known Issues

The following issues relate to using iOS SDK 8.3 to develop code.

App Extensions

Notes

  • App extensions need an arm64 slice to run on 64-bit devices. If you try to run the armv7 slice on a 64-bit device it won’t work.
  • Apps need to have an arm64 slice if the bundle contains a framework that both the app and the app extension link against.

CarPlay

Known Issue

Outgoing Call Audio and FaceTime Audio may be choppy.

Spotlight

Known Issue

3rd Party keyboards may not be available for selection in Spotlight Search.

Workaround: Reboot the device.

UIKit

Note

When linking against iOS 8.3, any code that relies on layout information (such as the frame) of a UIButton subview when the button is not in the window hierarchy will need to send layoutIfNeeded to the button before retrieving layout information (such as button.titleLabel.frame) to ensure that the layout values are up to date.

For example, if you had something like this:

UIButton *button = [UIButton buttonWithType:UIButtonTypeSystem];
// code that sets up the button, but doesn’t yet add it to a window
CGRect titleFrame = button.titleLabel.frame;
// code that relies on the correct value for titleFrame

You now need:

UIButton *button = [UIButton buttonWithType:UIButtonTypeSystem];
// code that sets up the button, but doesn’t yet add it to a window
[button layoutIfNeeded]; // This is also safe pre-iOS 8.3
CGRect titleFrame = button.titleLabel.frame;
// code that relies on the correct value for titleFrame

WatchKit

Known Issue

Creating an animated image using the UIImage method animatedImageWithImages:duration: and then playing the animation using startAnimating ignores the duration and plays back as fast as possible.

Workaround: Use startAnimatingWithImagesInRange:duration:repeatCount: instead.


Brandon Russell

Brandon Russell enjoys writing about technology and entertainment. When he's not watching Back to the Future, you can find him on a hike or watching...

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