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Cities: Skylines’ solution for piracy? Extreme support and consumer friendliness

by Joey Davidson | March 16, 2015March 16, 2015 2:30 pm EST

Colossal Order and Paradox Interactive have a genuine hit on their hands with Cities: Skylines. The city sim broke records for the publisher by selling 250,000 copies in its first day at retail.

Paradox Interactive’s Shams Jorjani took to Twitter to talk about early sales and, unfortunately, piracy. Piracy is always a byproduct of success. Here’s the deal.

Jorjani went on to talk about how Paradox will battle this piracy. Their solution is fantastic.

“It’s all about offering the superior service,” Jorjani went on in later tweets. “That’s how we bring down piracy. By making the paid experience a superior one.”

I’m still in the process of reviewing¬†Cities: Skylines. I have something like 40 hours played, but I want to make sure this game handles everything I throw at it in ways that are superior to what I had with the unfortunate¬†SimCity from 2013. That review is coming.

In fact, the gallery at the head of this post is made up entirely from screenshots I’ve taken in-game of the several cities I’ve started.

In the meantime? It’s well worth the asking price of $29.99. If Jorjani is spot-on with the constant train of easy updates? Yeah, it doesn’t make sense to pirate¬†Cities: Skylines.

Finally, he mentions Steam Workshop, the mod marketplace that’s used in the game that makes all mods quick and easy to access and download. “Also – best ‘DRM’ ever? Steam workshop.” Getting mods like this is a lot harder when you don’t own the game properly.

What do you think? Is the best way to beat piracy free and constant support? I think so.

Joey Davidson

Joey Davidson leads the gaming department here on TechnoBuffalo. He's been covering games online for more than 10 years, and he's a lover of all...