We all know that the crowd-funded goliath Star Citizen is going to be a massive game. How many others out there combine a huge mutliplayer universe with multiple forms of gameplay like intergallactic travel and trading, story missions and fetch quests, space combat, and first-person shooting? Just exactly how much space of your computer is this beast going to take up?
Try 100GB! I thought The Evil Within was too large! Star Citizen couldn’t even fit onto a Wii U console and is in no way shape or form headed towards the PlayStation 4 or Xbox One for that matter. Game Operations Director Jeremy Masker claims on the official forums that the client file itself is simply too big.
The size and number of assets that are left to deliver means that our client size is much more likely to be 100 GB.
Are some people even going to be able to download such an enormous game? Masker claims that the staff at developer Cloud Imperium Games is thinking of ways to make it smaller and aid customers in simply downloading the game onto their rigs.
We are optimizing game patching for speed and to only deliver diffs, but this is unlikely to reduce actual patch size.
Each patch has 100s of assets, each of these assets are at times 200 MB, this leads to 2-6 GB patches, and if we end up doing a file type re-factor and have to re-download 30-40% of the assets on the hard-drive, then the patch will be 14-20 GB.
Wow. Is this what they mean when they say “Too big to fail?” Needless to say, unless you pre-load Star Citizen, you probably will not be playing it on launch day. Make sure you download it a week beforehand. Star Citizen will be released for the PC in 2016.