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Sony’s Shuhei Yoshida explains thoughts on Jumping Flash for Morpheus

by Ron Duwell | March 10, 2015March 10, 2015 4:30 pm PDT

Gotta thank Polygon for getting this question out in the air, because I’ve been thinking about it for quite a while as well. When are we going to see a Jumping Flash! game introduce us all to the virtual reality capabilities of PlayStation’s Project Morpheus?

When asked at GDC last week, Sony Worldwide Studios President Shuhei Yoshida initially laughed off the question as a joke, but eventually gave a polite answer when he realized the interviewer wasn’t kidding around.

“There are some ideas from Worldwide studios, because there are some fans of the title back in the day. I agree it would be great in VR!”

“Yeah. Hmmm,” Polygon reports, as he gives a finger and chin gesture like he is considering the idea. “Yes. Thank you.”

At least the seed of inception has been planted in his brain now. Let it bloom, my friend. Let it bloom.

Jumping Flash! was released in 1995 in Japan, 1996 in the States, and was one of the first PlayStation games to truly take advantage of the console’s 3D abilities. It provided a deep world with expansive 3D levels and sky-high platforms, but the kicker came from its first-person viewpoint which granted players a genuine sense of space for the first time on a console. Players controlled a double-jumping rabbit who could climb to extreme heights to get a better vantage point of the level .

Thanks to its simple gameplay, I can’t think of a better franchise to sell virtual reality to doubters.

Hopefully, Yoshida wasn’t just jesting when giving a pondering gesture.

Polygon

Ron Duwell

Ron has been living it up in Japan for the last decade, and he has no intention of leaving this technical wonderland any time soon. When he's not...

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