Gone Home was a really interesting, experimental and audience splitting indie affair when it released on PCs in 2013. Some decided it was game of the year material, others viewed it as a waste of time and money and others still considered it little more than a thoughtful curiosity. I personally fall in that final camp.
The game was announced for consoles last year. It was announced in March of 2014, bound for the end of 2014 and being published by Majesco Entertainment’s Midnight City.
Now that Majesco has fallen into financial hardship, development for the console versions of Gone Home has ceased. The game has, for all intents and purposes, been cancelled.
Steve Gaynor of The Fullbright Company, the developers of Gone Home, spoke with Dual Shockers this week at GDC about the port.
“Gone Home for console is not actively in development any longer… [the deal with Majesco]… has sadly come to an end.”
Now, that doesn’t necessarily mean that Gone Home for consoles is gone for good. Another company could step in and publish the title.
For the time being? Consider this experimental affair stuck on PCs, for better or worse.