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Project Morpheus will be ready in the first half of 2016

by Eric Frederiksen | March 3, 2015March 3, 2015 4:30 pm PDT

Today at the 2015 Game Developers Conference, Sony held a panel to talk about its VR headset, Project Morpheus. At the panel, President of Worldwide Studios Shuhei Yoshida dropped a pretty big bomb.

Sony plans to release Project Morpheus in the first half of 2016.

EMBED https://twitter.com/PlayStation/status/572899055069609984

This puts it after the 2015 holiday season – something I imagine Sony isn’t too pleased about – but willingness to put it in the first half of the year suggests that they’re confident in the hardware and that they’re willing to push it out a bit further, out of the magical Black Friday window, to help ensure it will succeed.

That’s not all Yoshida-san had to say, either. The system will rock a 1920×1080 OLED display and run at framerates of 60fps or 120fps. We’re assuming those are locked framerates to help keep users from getting fatigue any sooner than they have to. The screen is 5.7 inches (the same size as the Samsung Galaxy Note 4, incidentally).

This new version of Morpheus will allow users who wear glasses to be able to do so while using the device, and it can be moved away from your eyes without having to be taken off entirely.

Sony did not, however, make any mention of a price. Yoshida said that we can look forward to more details at this year’s E3 presentation, where discussion of such matters is more likely.


Eric Frederiksen

Eric Frederiksen has been a gamer since someone made the mistake of letting him play their Nintendo many years ago, pushing him to beg for his own,...

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