However you might’ve felt about the majority of Assassin’s Creed Unity, it’s all but unanimous that the modern day segments stunk.
After the much more robust sequences in the earlier games, the modern day sequences – really just a few cutscenes – added nothing to the game by comparison and felt out of place.
Darby McDevitt, the writer behind Assassin’s Creed IV Black Flag and Assassin’s Creed: Revelations, spoke during an Ubisoft livestream on Twitch this week and says we can expect more substantial sequences from future games in the series.
McDevitt mentioned his favorite of the various games’ modern day areas was Assassin’s Creed: Brotherhood‘s Monteriggioni and explained that that was possible because the team was able to recycle the assets they’d used in Assassin’s Creed II.
“The future – and this is the plan – is to smartly reuse things so we can have a more robust modern day,” he said. McDevitt attributed the lack of worthwhile modern sequences in Unity to the same thing that just about every lackluster aspect of the game has been attributed to. This was the first game for the series on the new engine and they were working from scratch.
“To create a city… or even part of a city, would require six months of work by many, many artists, designers, and modelers,” he said. “And then you’d need gameplay systems that didn’t feel like you were just fencing.
He’s not wrong, necessarily, but his very own game, Black Flag, managed to do something pretty interesting with entirely new assets, so I don’t think that reusing materials is the only way to do things, and I don’t know that the new engine is really as good a reason as he might think.
With that said, I’d love to see more interesting use of those segments to explore the lore of the Assassin’s Creed world. Maybe we can look forward to it in the leaked-but-still-unannounced Assassin’s Creed Victory when it hits this fall.