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Fans turn Fatal Fury into a side-scrolling beat ’em up

by Ron Duwell | February 23, 2015February 23, 2015 12:45 pm PDT

Heh, this falls into the category of “just plain neat” rather than a ground breaking project. A development team called SeeProduction has taken the resources from the original Fatal Fury fighting game and used them to create a traditional arcade beat ’em up titled Final Fatal Fury.

Fatal Fury was SNK’s first fighting game, and it was released in Japanese arcades back in 1991. The new beat ’em up sports the entire roster of original fighters, but the series’ popular eye-candy character Mai Shiranui didn’t make an appearance until Fatal Fury 2. She sadly does not make an appearance in Final Fatal Fury either.

The title is also a spoof on Final Fight, which was originally intended to be a beat ’em up sequel/spin-off of the original Street Fighter game. Capcom figured it was best to keep the two separate and used the game to create a new franchise. Instead, Street Fighter 2 became the official sequel, and Capcom changed the arcade and fighting game worlds as we knew them. Good decision there.

Fatal Fury was born out of that success, and the beat ’em up genre had already sailed its ship by then, probably why a game like Final Fatal Fury has never been an official project.

SNK has always been an outlier of gaming history for me. I know of Fatal Fury, Samurai Showdown and Metal Slug, but whenever I’ve tried getting into its line-up of classic arcade games, it’s an experiment that doesn’t last too long. I think the appeal of SNK as always been more towards its use of big, expressive sprites rather than the core gameplay behind its products, which is why its library is kind of shallow for exploring.

Or maybe arcade games just aren’t my thing. Anyway, Final Fatal Fury could be the most interesting game ever from the company’s property just because of its back story. Be sure to check it out for free at SeeProduction’s website.

SeeProduction

Ron Duwell

Ron has been living it up in Japan for the last decade, and he has no intention of leaving this technical wonderland any time soon. When he's not...

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