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The Binding of Isaac’s expansion adds “100-200 hours” of gameplay

by Ron Duwell | February 16, 2015February 16, 2015 8:30 pm PDT

The Binding of Isaac

One of the PS Vita’s most darling indie games, The Binding of Isaac: Rebirth, is getting a massive overhaul in the middle of this year. Developer Edmund McMillen, also of Super Meat Boy fame, has broken down the contents of the incoming expansion, which he colorfully titles Afterbirth.

Thanks for that, McMillen. Here is what Afterbirth is going to include.

  • 100+ new items
  • a full new game mode that will totally change how you play
  • 10 new challenges
  • a new playable character
  • a new alternate final chapter
  • new alt floors
  • new game endings
  • new final bosses
  • tons of new bosses and enemies
  • new item pickups, cards, pills, etc.
  • tons of new achievements and rewards for beating the game on hard
  • new co-op babies
  • new transformations

Overall, McMillen claims that the expansion will “easily extend the gameplay time by another 100-200 hours.” In the meantime, Sony is having trouble getting its $60 AAA retail game The Order: 1886 to hit 3 hours of gameplay!

On top of the content, McMillen is also experimenting with different modes of play including a boss rush mode called “Sonic,” which gives the player 99 coins that scatter whenever damage is taken. In line with the classic Sonic the Hedgehog games, Isaac will have to scoop up as many as he can to survive another hit.

Other gameplay modes include a turbo mode, a blindfold mode, a mode which randomizes items upon each room change, and a “High Rule” mode which will start Isaac off with a knife, shield and a boomerang. These might not make the expansion, but they are something he has been dabbling in recently.

The Binding of Isaac: Rebirth has been a sensation for the indie gaming crowd, and many are reporting to have sunk several hundred hours into it. I’ve dabbled in it, and I can easily see the appeal, but I have yet to be captured like so many others have. The problem is I’ve only played it on the PlayStation 4, and it is clearly a game designed with a mobile “play anywhere at any time” mentality.

If I get this on my Vita, my guess is you could push back my entire backlog for yet another year.


Ron Duwell

Ron has been living it up in Japan for the last decade, and he has no intention of leaving this technical wonderland any time soon. When he's not...

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