When Peter Molyneux announced Godus a few years ago, we all rolled our eyes. Here’s another promise for him to break, we thought, after a pile of Fable promises and hype that surely moved a few Kinect devices for the Xbox 360. We were skeptical when the Kickstarter went up, and we weren’t surprised when news started coming down that the game just wasn’t going to happen.
Left in the lurch was Bryan Henderson. You’d be forgiven for not remembering that name. Not even the Godus development team seems to remember it.
Henderson was the winner of Curiosity, the block destruction app from 22 Cans, the studio behind Godus. The winner – the person who tapped the last cube at the center – would have their life changed somehow, according to Mr. Molyneux. Henderson tapped the final block, got a lot of attention from press and 22 Cans and then, it seems, was forgotten. A recent interview with Eurogamer had him recounting his efforts to contact the developer to see what was going on with the game they were supposedly going to make him the god of.
With word getting out that Godus probably wouldn’t be happening, indie publisher Devolver Digital reached out to see what it could do. That’s when Roll7 stepped up.
Roll7, best known for OlliOlli, is working on a cool little action game called Not a Hero, in which Henderson will be making an appearance.
“When the news came out that Bryan might not see his grand prize come about it was pretty disheartening and felt that it makes the rest of us behind the ‘game development curtain’ look bad. To have this promise of being in a game so publicly lauded and then have it seemingly taken away is a tough story to read,” said Nigel Lowrie of Devolver Digital in an interview with Polygon. “We then thought we should help make good and get him into a game, however minor that may be.”
At least Henderson’s in a game, even if he’s not playable. It’s not exactly profit-sharing and administrative rights on what could’ve potentially been a big game, of course. He does some pretty sweet lasers, though.