The music, the art, the dreams of going back to Japanese high school, and those sweet new stealth and chandelier jumping mechanics! Why not?! I wouldn’t mind a little swashbuckling in the Persona universe. We know that Director Katsura Hashino wants to change the formula up a bit from the last two big hits, and on the dawn after his trailer debuted, he has published an open letter to fans, translated by Siliconera.
From the Persona 5 development team.
Good evening to you all. Persona Team’s Hashino here.
Today, we presented a video for the long-awaited game. So, how did you like it?
As I write this now, I’ve yet to find out how you guys reacted to it, so I’m honestly feeling a little nervous thinking about comments like “the next Persona is about a phantom thief lol” or “is that Lupin!?” and such, but I’m hoping there are some warm comments out there. Even if there was a just little part you liked from it, it would make me really happy.
For this game, we’re going with a challenge that fuses together a juvenile school setting that is as large as life, together with a picaresque romance. In the previous game, we wrote a story that involved having a justice group chase down a bad guy that could easily be feared by just about anyone.
This time, it’s about a group of high school students that are being “chased” by unexpected occurrences due to the justice they believe in. We’re writing [the story] to convey a thrilling everyday life in the shoes of these characters, that are as large as life, in this juvenile school setting.
We, the team, are working together as we advance through development so you can enjoy something with evolved graphics and sound, along with party members that are just a tad bit more ill-behaved than what you’ve been used to up until now.
We all have so many feelings that are going into this title. While this is a product by Atlus that is known for its individualistic side, some say that a strong personality can break away from common rules and models… so it can be seen as a nuisance as well.
However, the way we see a person’s character, it can spread to others for good or for bad, and it can even change the way another would think or behave… and that’s the potential power we see in it.
We may feel some sort of suffocation in this world today, but as long as the world is comprised of relationships among humans, it is a person’s character, or a group’s character, that will provide the ‘power’ to destroy that ‘feeling of entrapment’.
I’m hoping that this title will shape up into something that can embody such feelings, and something that will remain in your hearts.
In order to meet all of your expectations, even just a little, the development team staff are working hard, so I’d like to say thank you for your continued support! (I will take a peek at comments from you all on Twitter, blogs, and such!)
Persona 5 Director and Creative Producer.
Sounds good to me! How do I feel? Well, I really liked the trailer and am naturally going to pour hours and hours into the game. I dig the Catherine-esque graphics, and I think that it’s great the team moved on from the simple character models of Persona 3 and Persona 4. The main characters’ super hero costumes are also pretty rad, and if that battle footage carries over into the actual game, I’m not sure if my brain will be able to keep up with the intense fighting.
As much as I liked it though, I kind of know what to expect. Not that that’s a bad thing as I am a fan of “warm blanket” games. I just wasn’t blown away by the trailer like I was last year’s Final Fantasy XV TGS 2014 trailer. In this writer’s opinion, Square Enix still has the big dog to beat in this fight.
Oh well, who needs to pick and choose when we live in a world where you both have your Final Fantasy and eat your Persona too? Who has the time for these huge RPGs anymore? Seriously!
No release date for Persona 5, but it should be released in America and Japan before the end of the year on PlayStation 3 and PlayStation 4.