Warning: Things get a bit gory and definitely NSFW here.
Get ready, all you kids of the 90s! You’re about to time warp back to an age of low-res polygons, over-the-top violence, and horribly over-acted video game trailers. Back before games were treated with the same pencil-neck pretension of Hollywood movies, this was how we learned about our video games, and it was awesome.
The camera quality is also a nice touch. Don’t go looking for a better resolution, because you won’t find it.
Strafe is looking to bring it all back to the basics, and it has the trailer to prove it. Kids spoiled by their Halo, Far Cry, and Call of Duty these days obviously can’t handle such an intense experience as the trailer does a good job pointing out. Developer Pixel Titans is looking for a rather steep $185,096 to fund its game through Kickstarter, and the lovable trailer has already helped it pull in $50,000.
Wouldn’t it just be a darn shame if the game came up just $96 shy of its goal?
Of course, that $96 tagged on top is there to capture the spirit of the game. Strafe is hyped on the Kickstarter site as “the fastest, bloodiest, deadliest, most adjective-abusing, action-packed first-person shooter of 1996.”
The past twenty years? Never happened!
Sure the trailer is cute, but what is it about Strafe as a game that makes it so appealing? For one, you’ll never play the same game twice. Similar to Tower of Guns, Strafe is a procedurally generated game with billions of level possibilities. Everything about it is randomized from the enemy placement to the weapon loadout and even the core level design itself.
And just look at those weapon and character models! Brilliant! The indie market has done a great job aping the style of the 8 and 16-bit era, and now it seems it is moving at a break-neck pace into the early 3D days of the PlayStation, Saturn, Nitntendo 64, and PC.
Again, Strafe looks like an excellent throwback to a simpler time with enough forward thinking to help it establish itself as a modern hit. $185,096 is kind of steep these days for Kickstarter, but the pace hasn’t slowed down since the campaign went up. It looks like this will be a fan-favorite. Be sure to check it out!