The classic racing series F-Zero hasn’t seen a legitimate new game since the masterpiece F-Zero GX hit the GameCube back in 2003. To say that the series is suffering from a drought would be an understatement, and Nintendo took a bit of heat for using many of its fast-paced mechanics in Mario Kart 8 rather than developing a new game.
Nintendo’s Shigeru Miyamoto has gone on the record to say that he is having trouble thinking of new ideas for how to make F-Zero unique in the modern age, and again, in a new interview with Smosh Games, he states that he doesn’t think it can be done with modern gaming controllers.
“We see a lot of other designers who are kind of making more traditional racing style of games. So, we’ve tried to focus on something that feels a little bit more game-y. So, maybe if we create a new type of controller interface, and we find a controller interface that’s particularly suited for F-Zero, then maybe we’ll do something with it in the future.”
I would of course be just satisfied with the same blistering experience from F-Zero GX given a huge HD graphical overhaul, but I know that’s not typically Nintendo’s style. Miyamoto’s not going to touch F-Zero until he is sure that he can do something new and exciting with it. Only then will be be able to jump back into the driver’s seat with Captain Falcon.
Nintendo has done a bit to appease the disenfranchised F-Zero fans over the years. For better or worse, the Game Boy Advance game is available on the Wii U Virtual Console, and Mario Kart 8 has even been given a DLC pack which takes players to F-Zero’s iconic setting, Mute City.
My best advice to fans though is to hunt down a copy of F-Zero GX and play it on your Wii, or fire it up in the Dolphin emulator. It holds up as one of the best racing games ever made, and chances are, unless you are some kind of ridiculous gaming savant, there are plenty of challenges and content that you haven’t accessed yet. Get to it! Show me your moves!