Nintendo announced this week that it has come out on top in a pair of patent disputes regarding technology used in its previous generation console, the Nintendo Wii.
The disputes revolved around the Wii’s pointer technology, with one suit from a company called Creative Kingdoms and another called UltimatePointer.
The Creative Kingdoms suit alleged that the Wii pointer violated patents the company had for its magic wand toys you might’ve seen in the form of theme park games like MagiQuest, where you get a wand and then run around to various kiosks solving puzzles. This case was an appeal to an original decision that ultimately wound up once again with a decision in favor of Nintendo.
“Nintendo’s track record demonstrates that we vigorously defend patent lawsuits, particularly when the patents are being stretched beyond the inventors’ ideas. Nintendo continues to develop unique and innovative products while respecting the intellectual property rights of others,” said Richard Medway, a Nintendo Vice President and deputy general counsel for the company.
The suit from UltimatePointer claimed that the Wii remote violated two patents it has for its Upoint technology regarding “direct pointing devices”
Medway responded to this in another prepared statement:
“The result in this case, once again, demonstrates that Nintendo will continue to vigorously defend its innovations against patent lawsuits, even if it must do so in multiple courts and commit significant resources to defend itself. Nintendo continues to support reform efforts to reduce the unnecessary and inefficient burden patent cases like this one place on technology companies in the United States.”
Nintendo has always been swift in defense of its technology, going so far back as even a suit against Tengen, an Atari company, which used a loophole in patent law to obtain information about the lockout chip used in Nintendo’s NES cartridges in hopes of circumventing Nintendo’s limits on both the number of games and the number of cartridges per game.