I’m still stoked for the new SaGa 2015 game on the PS Vita mostly because I have no idea what to expect. Each previous game in the franchise brought new rules and ideas to the table, and because of this experimental nature, “regular” is that last word I would use to describe any of them.
That being said, series creator Akitoshi Kawazu has no problem doing so. To him, his franchise is perfectly normal, or at least he would have us believe in this Q&A from Japanese magazine Famitsu, translated by Siliconera.
Q: What kind of game is SaGa 2015?
A: A regular RPG.
Nice. I’m sure the bluntness of this answer was said in jest, but Kawazu has always been one to break and stretch the rules of RPGs. To him, being unique and experimental is “regular.”
Further answers in his interview indicate he will be expanding on the franchise’s “free-scenario system.” The SaGa series has always been more open-ended compared to Final Fantasy, and this is mostly because it stars multiple characters who can be the “main” character. Each has their own story in this set world, and their stories often take a back seat to questing and exploring the setting’s cracks.
The world setting is close to Romancing SaGa, so if you look at it that way, you could say that it’s like Romancing SaGa 4; however, there are parts that are different from Romancing SaGa, so it’s kind of hard to say.
The last bit of information comes from the dual-flame sword wielding character who has appeared in the game’s art.
The god of the world. His name is Firebringer. As far as the black-haired male and the female characters go, I can’t say anything, yet.
Sounds great, and I hope Square Enix will be generous in delivering us a localization. SaGa has never had that much of a presence in the States, and that make me a little nervous about this one.