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30 Minutes of Footage from Chrono Trigger-Inspired Indie RPG, Cosmic Star Heroine

by Ron Duwell | December 22, 2014December 22, 2014 2:30 pm PST

Here is a Kickstarter game I backed quite a while ago and had kind of forgotten about. Zeboyd Games, the creators of Chuthlu Saves the World and Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness: Episode 3 and 4, succeeded a while back in securing $132,689 for the creation of Cosmic Star Heroine, and we are finally seeing a large chunk of it in motion.

Zeboyd brought the game with them to PlayStation Experience where it enjoyed a lot of praise from those who managed to get a hold of the demo. Of course, Cosmic Star Heroine was initially sold on being inspired by the likes of Chrono Trigger, Suikoden and Phantasy Star, and all three shine through brilliantly in this new 30 minutes of footage.

Battles play out like Chrono Trigger on the same field as the map, the science fiction setting is pure Phantasy Star, and the large cast of interesting characters is totally Suikoden. Dare I say that even the “turn menu” on the right hand side of the screen brings out a bit of Final Fantasy X and Grandia in their inspiration as well?

In spite of so many wonderful games it takes inspiration from, Cosmic Star Heroine is also very similar to its older game as well. Zeboyd prides itself on making fast RPGs that require little grinding, and that seems to be the case so far based on what I am seeing. It’s more about accessing the story and mechanics without unnecessary digging, again like Suikoden II and Chrono Trigger. It’s depth is at your fingertips, ready to enjoy to whatever levels your heart desires.

At 25 hours long, you are going to get a 25 hour game.

A brief refresher was all I needed. Cosmic Star Heroine looks great, especially after reading how deeply these guys think about RPG battle systems, and I can’t wait to play it on my Vita alongside Liege, Soul Saga, and maybe another of the early Kickstarter JRPGs I backed back when I believed the site could do no wrong. Now I know a bit better about crowd-funding game development, but all the same, I still can’t wait to play this on my Vita.

It will also be released for the PlayStation 4 with cross-buy, Xbox One, PC, Mac, and Linux whenever Zeboyd finishes development sometime in 2015.


Ron Duwell

Ron has been living it up in Japan for the last decade, and he has no intention of leaving this technical wonderland any time soon. When he's not...