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Bloodborne Chalice Dungeon Screenshots – Randomized Horror!

by Ron Duwell | December 18, 2014December 18, 2014 1:30 pm PDT

For those of you who might have missed it at the PlayStation Experience, the Chalice Dungeon is a totally randomized dungeon in From Software’s Bloodborne that will use used primarily as a multiplayer location. Explore with your friends or bash strangers apart with PVP. Either way, it’s going to be different every time you step in.

The map itself will never change, bringing three stories of pure mayhem into the PVP zone, but what does change are the different elements that are loaded throughout the structure. Players will enter this place by drinking from a chalice, and every new gateway that is opened will add new traps, items, monsters, and other perils that are out to slaughter you.

One complaint that I think is legitimate about the Dark Souls games is that enemies are always located in the same place, and it becomes easy to memorize locations after a while. This randomization of a small world could be a great solution to that issue for those who want a different level every time they pick the game up. SCE Japan Studio Producer Masaaki Yamagiwa explains on PlayStation Blog.

Chalice Dungeons add a ton of additional content and replay value to the depth and richness of the full game itself, and can even be uploaded for other people to try out. Share your dungeons with your friends, or go online to find new Chalice Dungeons to explore. Even after you master the game, discovering all of the secrets it has to offer, there will be new challenges awaiting you.

Yamagiwa encourages players to share chalices with their friends and explore the “dark and dangerous locations” and “gruesome inhabitants” together. Bloodborne is the spiritual follow-up to From Software’s Dark Souls series, and it will be released exclusively on the PlayStation 4 on Mar. 24.

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Ron Duwell

Ron has been living it up in Japan for the last decade, and he has no intention of leaving this technical wonderland any time soon. When he's not...

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