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Assassin’s Creed Unity’s Framerate Addressed in Patch Coming This Week

by Joey Davidson | November 26, 2014November 26, 2014 9:30 am PDT

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Ubisoft is set to roll out a major patch for Assassin’s Creed Unity on the PlayStation 4, Xbox One and PC platforms. The PlayStation 4 version of the game will see the patch today, while the Xbox One and PC will see it later this week.

The patch itself is massive and addresses a ton of issues. You can see the full rundown by hitting the source link below. It covers crashes, AI glitches, odd animations, cover problems, camera problems and even haystack issues. The big one, though, is that it covers the dipping framerates. At least, some of them.

Here’s the bit about framerates from the patch notes.

Fixed specific framerate drops

  • Improved general Framerate on PS4 by lowering the priority of the online services thread
  • Fixed FPS drops while Arno climbs on the RHP building of Palais de Justice
  • Fixed FPS drops when in climbing and pressing the Left Stick towards somewhere that is not climbable in certain areas
  • Fixed FPS drops in Sainte Chapelle

The top bullet point seems to confirm the notion that having the PlayStation 4 connected to the Internet actually caused framerate problems in Unity. How annoying is it that online services actually got in the way of solid gameplay?

There’s no word on the data size of the patch. We’ll have more on Assassin’s Creed Unity and its fixes as they come.

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Joey Davidson

Joey Davidson leads the gaming department here on TechnoBuffalo. He's been covering games online for more than 10 years, and he's a lover of all...

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