You want that Mewtwo, you might just have to pony up for both copies of Super Smash Bros. In interviews with both VideoGamer and IGN, Director Masahiro Sakurai claims that the Mewtwo DLC is just an “experiment” to act as a foothold into “content distribution” and just as a “service” to fans.
“As for why Mewtwo isn’t paid content from the start, releasing that character is an experiment meant to act as a foothold in content distribution; thus it’s simply meant as part of the service we’re providing to gamers.”
Nintendo is still tight lipped on a definitive answer to whether or not it will provide the DLC for a price to other fans who only buy one. Sakurai further explains his position on DLC with VideoGamer and how Nintendo’s interference and standards might jump in the way of future offerings.
“Creating a single fighter involves a huge investment, and we’ve already been giving it our all and investing a lot of work in the characters currently available in the game, and I think it’s an incredible package in terms of the sheer amount of content in the game. But it might be that people may not understand and may think that I am not offering enough just by looking at DLC itself.
What I can say now about paid DLC is that we aren’t working on anything at the moment. We’ve put all our efforts into making the actual game. Creating DLC would involve large additional costs and require the involvement of a lot of people.”
Sakurai has not been the happiest lately dealing with fans, especially those who blindly accuse him of being “lazy” for delivering 49 characters, dozens of stages, multiple game modes, and what is easily the biggest, most expansive video game in the series’ history. It seems he can’t conduct an interview these days without taking at jab at these people who “may not understand.”
Super Smash Bros. is an incredible value for $60 and by our estimations, it does not need any further support than it has. As for Mewtwo, Nintendo always has its own reasoning for the unconventional approaches it takes with modern trends, so if it says it’s just an “experiment” and a “service,” that’s all it might end up being.
Super Smash Bros. will release for the Wii U this Friday on Nov. 21.