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Majora’s Mask 3D has been in Development Since 2011, “Not Just Another Remake”

by Ron Duwell | November 10, 2014November 10, 2014 6:00 am PST

Majora's Mask 3D

Nintendo finally came clean about the Nintendo 3DS remake of Majora’s Mask during last week’s Nintendo Direct presentation. For years, we wondered whether Nintendo was going to go through with the fan-favorite request, and Nintendo tormented us only with hints for what seemed like an eternity. It popped up in The Legend of Zelda: A Link Between Worlds, and it also popped up on retailer sites and in interviews with series Producer Eiji Aonuma.

The last time this happened, Zelda Williams, who has worked with Nintendo before, tweeted that she had a huge surprise at E3, came on stage with a model of the Majora’s Mask, got a lot of cheers, and flat out denied the whole thing afterwards. In retrospect, yeah, it was the tease we all thought it was. Real subtle, Nintendo.

We’ve been teased for so long that we seem to have forgotten for just how long. When did Nintendo start making this game? Well, Ocarina of Time 3D was released in 2011, and wouldn’t you know it, in an open letter to fans on his Miiverse page, Aonuma states that it “was actually in development almost immediately after.”

So although we’ve been working on the game for quite some time, we didn’t want to say it was being developed until we were at a point where we could proudly say that this is not going to be just another remake and that it’s going to be worth your time.

For a while now, when fans from Japan and around the world would ask me if we were working on a Majora’s Mask remake, I would silently plead in my heart, thinking, “Please wait a bit longer!

You sometimes have to remember that when you are the producer of one of gaming’s most beloved franchises, you have to deal with the fans of these franchises. I feel for Aonuma sometimes, I really do.

Anyway, in his open letter, Aonuma further praises the remake, stating that it will have new content not found in the Nintendo 64 version. He hopes that it will bring in newcomers and old fans alike, and maybe even those who quit playing after the Earth was destroyed a baker’s dozen times.

We’ve spent a lot of time making sure the gameplay experience is smoother than in the original version without taking away from this unique world. I hope those that haven’t played the original game, and those of you that played it but gave up mid-way through will take this opportunity to give the new version a try.

Oh, and I should mention that we haven’t removed the distinct look and feel that are unique to this game, so it should live up to this game’s Japanese catchphrase, “this Zelda has a scary vibe.” Brace yourselves for what this world has to offer!

Sounds good, and I’m game. I still have yet to give Majora’s Mask the proper attention it deserves, and much like Ocarina of Time 3D, this looks like the best way to finally cut my teeth on the classic. Seriously, how did the PlayStation manage to drag me away from these two titles? Oh yeah…

Eiji Aonuma closes his letter stating that he will have more information closer to its release date, and that will be in spring 2015 for the Nintendo 3DS.

Miiverse

Ron Duwell

Ron has been living it up in Japan for the last decade, and he has no intention of leaving this technical wonderland any time soon. When he's not...

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