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Frosbite Shows Battlefield 4 Running on iOS

by Todd Haselton | November 6, 2014November 6, 2014 4:30 pm PDT

Mobile processors are more powerful than ever. Thanks to the introduction of the latest processors from NVIDIA, like the Tegra K1, and Apple’s new A8X processor in the iPad Air 2, we’re starting to see some incredible games, previously reserved for consoles, make their way onto thin and light tablets.

The latest advancements are from Frostbite, which recently published two screenshots that show “parts of” Battlefield 4 running on iOS. Frostbite says that it was able to get its engine up and running on an iPad thanks to Apple’s introduction of Metal, a new graphics API that makes it easier for developers to take advantage of raw GPU power.

“It has been quite a challenge,” the  company admitted in a recent blog post. “To handle dynamic features such as destruction or moving light sources, most things in the Frostbite engine happen in realtime. This puts extra demand on performance to be able to deliver large, highly detailed worlds with superb visual quality. We were making great progress feature-wise, but hardware and software limitations forced us to either scale down the number of objects and their complexity to retain visual fidelity, or accept lower visual fidelity to cope with a larger number of objects.” That all changed with Apple Metal, Frostbite explained, which finally opened up the ability to include more objects in a game.

The team warns that the screenshots you see above are all part of a work in progress and that this is just a “tech demo to test the engine capabilities, and nothing else.” Considering I’m still playing Battlefield 4 on the PS4, you can color me impressed. Hopefully we see a video of the game in action in the near future.

Frostbite

Todd Haselton

Todd Haselton has been writing professionally since 2006 during his undergraduate days at Lehigh University. He started out as an intern with...

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