Starbreeze Studios, the developer and publisher behind the recent Payday 2 and Brothers: A Tale of Two Sons as well as shooters like The Darkness and The Chronicles of Riddick: Escape from Butcher Bay, has acquired developer Geminose.
Starbreeze’s CEO, Bo Andersson, told GamesIndustry International that he is “convinced that Geminose would prove to be as canny an acquisition as Overkill Software,” the team behind Payday 2.
Starbreeze acquired Geminose, a Los Angeles-based developer, for their current project, a “toys-to-life” property like Activision’s Skylanders, Disney Infinity, and Nintendo’s Amiibo figures. The new IP is intended to break the studio out of their core demographic and allow it to aim a product at children aged 5-12.
In addition to providing the company a way to approach a new demographic, Geminose’s offices will act as the new American headquarters for Starbreeze Studios, which will become more important as it continues to work on properties like The Walking Dead, for which Overkill Software is already working on a title.
As GamesIndustry International notes, Starbreeze has done a good job of expanding out of their fairly narrow portfolio of work-for-hire material. Payday 2 has been the basis for the company’s success, turning it around from a lifetime loss of $14 million to a six month profit of $20 million earlier this year, while smaller games like Brothers have helped move the company further away from a focus on gritty shooters.
Andersson is very confident in his studio’s ability to keep growing saying, “The old, big publishers will not have a chance. They are nervous now. We know exactly where their weaknesses are.”