We jump from a discussion of how a casual and accessible Final Fantasy is not always a bad thing to the most ridiculously complicated JRPG of the last decade: SEGA’s Resonance of Fate.
Nobody played this guaranteed bomb when it was first released the same week as Final Fantasy XIII, but it has a strong cult following which swears that it is a far superior game. It is also now available on the PlayStation Network for the PlayStation 3 for $19.99.
Coincidentally, I’ve also been dabbling in this game recently in between my Dragon Quest sessions, and the two are like night and day. If Dragon Quest is the simplest, most laid back and relaxing JRPG series in the world, then Resonance of Fate might be the most demanding and incomprehensible. Be sure to watch a few battles above for why.
Not that that’s a bad thing by any means. If you give yourself a good solid hour or two to practice, the complex nature of the battle system will become second nature, and you’ll be able to pull off some of the most impressive stunts and exciting kills in JRPG history.
Just don’t expect anything in the storytelling department. This game’s episodic plot is all over the place and not entirely likable. Again, see below for why.
For the little time I’ve spent with it, Resonance of Fate gets an easy recommendation for $19.99. Final Fantasy XV is going to be a more “casual” RPG; which is fine, because we can get to the depth easier. Resonance of Fate is about as far away from casual as a game can get; which is also fine, because you’ll feel like an unstoppable monster once you finally get it right.