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The Evil Within Hands-On – Finding that Balance?

I finally got a chance to go hands-on with Resident Evil creator Shinji Mikami’s latest game, The Evil Within, at the Xbox One booth at TGS 2014, where it is known as Psycho Break.

Only given ten minutes with the game, I hardly got enough time to get a feel for it though. Like Resident Evil, it drops our protagonist into a house, and he has to play detective to find his way through. Shooting feels natural enough, and I got a chuckle out of burning the corpse of a crow I wasted. It’s a fine use of the over-the-shoulder view Mikami revolutionized in Resident Evil 4, only now, like every other copycat, our hero can walk and aim at the same time! That’s progress!

However, I didn’t get around to experiencing the full brunt of combat. A few rooms later and a tap on my shoulder told me I was finished. I played a little too much detective and not enough gunslinger, but suffice to say, it strikes a decent balance between shooting and investigative exploring. Could this be the balance we’ve been looking for in Resident Evil since Mikami left Capcom and his series behind?

With the sights I stumbled across, I wouldn’t exactly call it scary just yet. The most frightening images are that of a hooded man emerging from a sunflower and a doctor dragging a screaming, straight-jacketed man behind a heavily bolted for door. Kiddy stuff compared to images we’ve seen in the trailers.

We don’t have to wait long to find out the rest, though. The Evil Within launches on October 14th in the States for the PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and PC.

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Ron Duwell

Ron has been living it up in Japan for the last decade, and he has no intention of leaving this technical wonderland any time soon. When he's not...

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