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Sunset Overdrive’s Colors Come Because Resistance 3’s Director Was Tired of Drab

by Joey Davidson | September 5, 2014September 5, 2014 2:30 pm PST

Sunset Overdrive

Sunset Overdrive rocketed to the top of my watch list for several reasons. The three biggest ones are likely the developer’s track record (Insomniac Games), the title’s ridiculous concept and the shear vibrancy of the world.

We exist in a gaming space filled with dark and dreary efforts selling as blockbuster titles. Sunset Overdrive sort of flies in the face of that mantra, and that comes because of the Creative Director’s previous work.

Now, look, I’m not knocking Resistance 3. It was a great game in a strong series. It was, however, as dark as the other titles with its name. Resistance 3 Creative Director Marcus Smith, the current CD for Sunset Overdrive, spoke with Siliconera about both games.

According to Smith, the crazy vibrancy that so many gamers are looking forward to in Sunset Overdrive comes from his decision to move away from the dark and dreary world of Resistance 3.

Smith even talked about the target tone for this new shooter.

“Games are kind of like uber-serious right now. In a lot of cases, people are trying to make interactive movies more than things you are entertained by. For us, we just wanted to divert and go back to our roots. Insomniac has always done games that were pretty self aware, always had a sense of humor, and are fun for different groups of people.”

Ultimately, I agree with that mentality and hope Insomniac’s able to pull it off.

Sunset Overdrive is set to hit the Xbox One on Oct. 28. We’ll have more on the game as it comes.

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Joey Davidson

Joey Davidson leads the gaming department here on TechnoBuffalo. He's been covering games online for more than 10 years, and he's a lover of all...