Zenimax Online has been hit with a round of layoffs in an effort to downsize after the PC launch of The Elder Scrolls Online. A press release which addresses the issue was sent to Joystiq, stating that the game won’t be affected.
As is the norm for games of this type, we had ramped up a large workforce to develop a game of vast scale, and ramped up our customer service to handle the expected questions and community needs of The Elder Scrolls Online at launch. Now that we are nearly 6 months post launch, we have a thriving online community in a game that runs smoothly.
The scary part is that they addressed this issue as “the norm,” meaning that it is now a given that you’ll be losing your job after you’ve launched a AAA game. We’ve seen it happen so many times over the past few years that I wholeheartedly agree, this is “the norm,” a dreadful one that doesn’t look like it will change any time soon as gaming budgets and the cost of server support climb and climb.
So much for sequels and further quality games. With an online platform like this, Bethesda can milk it dry for all its worth for years and years, paying only a small force to keep it up and running.
Many are wondering if the oft-delayed console versions of the game will be pushed back any further, but Bethesda does not see that happening.
“We remain strongly committed to The Elder Scrolls Online, and continue to invest heavily to develop new content for PC players, prepare the game for its console launch, and handle our planned expansion into important international territories. As for customer service, we continue to operate large support centers in Hunt Valley, MD and Galway, Ireland.”
Best of luck to finding new jobs for those who missed the cut, and hopefully those working tirelessly on the console versions won’t have to join them after it launches.