When Blizzard initially planned to release Diablo 3 for the Xbox One, something that literally happened officially this week, they set a resolution target of 900p.
That resolution? Not good enough for Microsoft. Which, hey, kudos.
Speaking with Digital Foundry as reported by Eurogamer, Blizzard’s John Hight talked about this whole resolution deal with the Xbox One. The words came from Gamescom 2014 last week, and Hight explained that they initially hit 1080p on the Xbox One, but that resolution came with bad framerate drops.
“We did find it challenging early on to get it to 1080p. That’s why we made the decision to drop to 900. That’s what we demoed and were showing around E3 time.”
How’d the maker of the Xbox One take it?
“And Microsoft was just like, ‘This is unacceptable. You need to figure out a way to get a better resolution.'”
Hight explains that Microsoft worked with Blizzard to get the resolution up to their standards. Today, Diablo 3 plays at 1080p on both the Xbox One and PlayStation 4. Both consoles hang around 60 FPS, too.
I don’t really care too much about resolution and framerates as leading marketing tools in games. However, when Microsoft steps up and demands more from a big developer, I kind of like it. More from developers and higher standards make better games for consumers.
Speaking of Diablo 3, Jon played the game on our Twitch channel yesterday. You should subscribe, friends. We’re streaming daily.