Hot on the heels of this morning’s news that Rise of the Tomb Raider will be exclusive to the Xbox platform comes a trailer.
The title is slated to release in the holiday of 2015, and it will do so on the Xbox One. This, of course, has stirred up a lot of ire and frustration from fans of 2013’s Tomb Raider reboot who don’t own Microsoft’s system.
The exclusivity has, as comments all over the internet suggest, hurt the brand significantly today. Crystal Dynamics’ Darrell Gallagher took to the game’s blog to speak to fans.
Tomb Raider in 2013 was a success due in large part to your continued support. Our goal has always been to deliver something truly special with Rise of the Tomb Raider. Today’s announcement with Microsoft is one step to help us put Tomb Raider on top of action adventure gaming. Our friends at Microsoft have always seen huge potential in Tomb Raider and have believed in our vision since our first unveil with them on their stage at E3 2011. We know they will get behind this game more than any support we have had from them in the past – we believe this will be a step to really forging the Tomb Raider brand as one of the biggest in gaming, with the help, belief and backing of a major partner like Microsoft.
This doesn’t mean that we’re walking away from our fans who only play on PlayStation or on PC. Those are great systems, with great partners, and amazing communities. We have Lara Croft and the Temple of Osiris coming to those platforms this December, and Tomb Raider: The Definitive Edition is available on PS4.
A quick look at that site’s comments is enough to tell me that readers don’t really care what Crystal Dynamics’ reasoning is.
What do you think of the platform exclusivity for Rise of the Tomb Raider?