Take-Two announced during its financial earnings call that Grand Theft Auto V jumped a million units to hit a grand total of 34 million shipped. Without a big release in the first quarter of the financial year though, nothing else very impressive came from its report. It posted a drop of 12 percent from last year’s Q1, and it also fell 35.9 percent from the previous quarter.
However, subsidiary 2K Games reported wonderful news to Joystiq that Borderlands 2 has become its first game to break eight digits. With 10 million units sold, Borderlands 2 remains the company’s best selling game in its history. Combined with the surprise hit first game, the pair has sold 18 million units total, a figure expected to get a small boost with the incoming release of Borderlands: The Pre-Sequel.
Despite not launching its next game on the PlayStation 4 and Xbox One, Take Two President Karl Slatoff states that the series still has a place in gaming.
“Our view is that if you give consumers what they want, they come out for it. Our catalog sales have done very well – as we announced in this quarter, it’s one of the key reasons we were able to beat in the quarter. We have a lot of faith in the Borderlands franchise. There’s still a huge install base of consumers; Borderlands is beloved …. We have very high hopes for The Pre-Sequel for current-gen platforms and PC, indeed. But it will be reliant on quality, and we expect to deliver a really high-quality game.”
I really enjoyed the first two Borderlands games, but they do come off as products of the atmosphere around them with the explosion of RPG/shooter hybrids, the hunt for loot, and the evolution of co-op gaming. I have a hard time seeing the aging formula work on the new consoles, and Gearbox has its work cut out for it finding a way to not make Borderlands feel like its living in the past.
Take-Two is easily my favorite of the AAA publishers out there, taking the risks and the time to develop its games that the others do not. Seeing Grand Theft Auto V and Borderlands 2 succeed on such a huge scale gives me hope on the future of AAA gaming not devolving into a free-to-play, annualized mess.