Titan Souls was born out of a Ludum Dare project. That’s according to Mark Foster of Acid Nerve on the PlayStation Blog. Foster wrote about Acid Nerve’s ambitious little game late last week. It was announced for the PlayStation 4 and PS Vita at E3.
The Ludum Dare is a game jam where developers are given 48 hours to make a game based on a jam-wide theme. 2013’s theme was “you only get one.” 2013’s jam winner? Titan Souls. You can play that version of the game right here in-browser.
In the Ludum Dare version of the game, you are tasked with taking down four separate Titans in an open world. Each is a complete unique boss fight. You have one health point (meaning one hit equates to death) and a single arrow. Fire the arrow and miss, and you have to pick it up.
Acid Nerve is blowing that formula out on all sides in order to release a full version of their game in 2014. That blowout means a lot of improving on the original concept. Here’s Foster on the PlayStation Blog:
We’ve been working hard making an all-new engine with better graphics and more fluid movement, a larger overworld with a greater attention to detail, and a ton more boss fights with greater complexity and improved balance.
At the very least, take a few minutes to try out the game linked above. It’s sort of amazing, and I can’t wait to see the full version that Acid Nerve is set to drop next year.