I went hands on with Pavilion earlier this year at BitSummit 2014 in Kyoto, Japan, and walked away pleasantly surprised. Developer VisionTrick Media’s “fourth person puzzle game” puts players in control a floating light which flies around an ancient ruin as you aid in helping a man find the exit.
Unable to directly interact with him, you are given limited control by only ringing bells scattered throughout. You’ll be able to manipulate pieces of the maze and various puzzles as well, and hopefully he’ll have the common sense to follow the most efficient and straightforward path.
Of course, that is just the surface of this game. The ruins are also home to a hidden mythology, and those curious enough to know the underpinnings of this beautiful game can steer the man into secrets that will reveal a little bit more. VisionTrick explains it better on PlayStation Blog.
- The first of the three components is the main character seen running around in the world of Pavilion. His behaviors and personality need to be observed, understood and aided, for you both to traverse and progress in the game.
- The second component is the environment. The layout of the surrounding world in which the main character is traveling will affect his traversal.
- The third component is the interactive objects which can be manipulated and thus affect both the environment and, indirectly, the main character.
A new gameplay trailer shows a vast improvement over the build I played, meaning VisionTrick has been really cramming over the months. Solutions previously hidden by the gorgeous hand-drawn backgrounds now look more obvious, and the levels are more fleshed out with deeper pathways and puzzles.
Pavilion will be released for the PlayStation 4 and PS Vita. No release date yet, but we’ll let you know when we know.