One way this new generation of console games has been held back is by the sheer size of the previous generation. Console producers and publishers alike are reticent to stop making games for consoles that sold through something like 80 million units. It’s understandable, but it’s hamstringing developer efforts to squeeze the most out of these new systems.
The teams behind Forza Horizon 2 have found a good way around this: Playground Games is developing for the Xbox One and Sumo Digital is working on Xbox 360.
Instead of trying to cram the Xbox One version onto Xbox 360, however, Sumo Digital is doing something a bit different.
“It’s based on the same world, it’s based on the same themes,” says Creative Director Ralph Fulton, in an interview with Digital Spy. “Rather than thinking of them as the same game on different platforms, they are different games inspired by the same ideas.”
Forza Horizon 2 runs on the Forza Motorsport 5 engine on Xbox One and makes heavy use of Drivatars. Those aspects, among others, just aren’t possible on Xbox 360.
With that said, Forza Horizon was an excellent game, and if Sumo Digital can just recreate the flow of that game in a new setting, that should be enough to hold over Xbox 360 owners until they can upgrade.