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Legend of Zelda Could Possibly Have Multiplayer, “Maybe Next Year” We’ll See More

by Ron Duwell | June 23, 2014June 23, 2014 7:30 pm PDT

The Legend of Zelda - Wii U - E3 2014 - 3

Legend of Zelda Producer Eiji Aonuma continues to reshape and define the formulas of his popular franchise. As if a completely open HD rendered world wasn’t enough to get you excited about the upcoming game just announced for the Wii U, then how about the single biggest shake-up that the main series has ever seen?

Multiplayer.

Speaking with Game Informer in an interview regarding the fabulous looking Hyrule Warriors, Aonuma stated, in one of his normally cryptic hints, the next Legend of Zelda game could very well feature a multiplayer element. However, we’ll have to wait a bit longer for confirmation to be sure.

“When I was talking back about making Zelda more than just a single-player experience? That’s something you will see in the future, maybe next year.”

With the game aimed for a potential 2015 launch, this might be something Aonuma is planning to show off in the closing months of its developmental cycle. I’ve always been tough on games that are clearly designed for a single-player campaign and have a multiplayer element just tagged on to keep the traffic flowing. However, with Nintendo, you can most likely expect anything but the normal deathmatch formula.

If Nintendo is bringing multiplayer to The Legend of Zelda, then it is definitely going to be something you’ve never seen before.

In fact, the last time we got a multiplayer function in a Zelda game was through Four Swords Adventures on the GameCube. While a downright blast from its core gameplay and ideas, it sadly went under-appreciated thanks to the complicated setup of needing four Game Boy Advances and four link cables. Great idea on paper that sadly did not work in a real world setting. Hopefully, today’s online and wireless world will ease the transition for Nintendo a little bit.

Any hopes or dreams for an online Legend of Zelda? I’d like to see something along the lines of Journey or Demon’s Souls where we get brief hints of other players in our world, but nothing of major consequence.

GameInformer

Ron Duwell

Ron has been living it up in Japan for the last decade, and he has no intention of leaving this technical wonderland any time soon. When he's not...

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