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A Duo of Kickstarter Games Harken Back to Classic Tenchu and Zelda

by Ron Duwell | June 19, 2014June 19, 2014 9:00 pm PDT

It’s no secret that a majority of Kickstarter games have been inspired by the classics of old. I’ve backed games like Mighty No. 9 and Shovel Knight, both throwbacks to Mega Man, and Unsung Story: Tale of the Guardians, a spiritual successor to Final Fantasy Tactics. Well, if the big publishers aren’t going to be supporting my older, and primarily Japanese, gaming habits, then I am always on the lookout for those who can.

Preferably, those with similar backgrounds to my own and a lot more talent at game development.

That’s just what we have here. Two promising Kickstarter campaigns have launched following E3, luckily for them at about the same time most of us are realizing that this will be a pretty empty year, and both are a look back into two classic gaming series.

Twin Souls stands itself up as a successor to the lost ninja assassination gaming series, Tenchu. Those who never got a chance to play this sweet franchise before it went to the dumps in the previous console generation should know that this game is all about the beauty of violence. Sneaking up behind enemies and killing them silently is fun in and of itself, but if pulled off correctly, you’ll get a special animation which might make every nerve in your spine cringe.

Twin Soul‘s developer LinceWorks is promising all this and more with an original animation style and ancient Japan-inspired setting. The company is looking for $70,000 to develop for a PC version, and it has just under $10,000 to its name with 28 days to go. It is looking into possible console ports and will address the issue in an update.

The other game, Midora, takes more than its fair share of cues from The Legend of Zelda, with the Game Boy Advance entry, The Minish Cap, being the obvious main source of inspiration. You control a white haired young female on a grand quest of humble origins, and to get through puzzles and dungeons, you’ll have to uncover different tools, magic, and alchemy recipes to make progress.

Sound like a familiar formula? Well, it doesn’t attempt to hide its inspiration in the slightest, but Midora is worth checking out for the sprite work and art direction alone. Fans of classically animated and brightly colored sprites should have no problem being sucked into the game’s presentation almost immediately.

Developer Epic Mounds will be needing $60,000 to make this game a reality on PCs, and he already has $16,500 accounted for.

So while you are waiting for all of the biggest E3 hits to come out next year, why not support the indie gaming community a little bit with all that spare time and cash you’ll have this coming holiday season?


Ron Duwell

Ron has been living it up in Japan for the last decade, and he has no intention of leaving this technical wonderland any time soon. When he's not...

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